November 7, 2011
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if it was a 'secret' show, no one should have watched it, right...?
The IdolM@ster #18
I was wondering whether or not Makoto Kobayashi was involved in the newest Last Exile anime out of Gonzo, because I didn’t catch his name in the credits for episode 1, so I looked more closely as I watched the next episodes, and sure enough, there he was: credited under “production design” (or at least, I think that was him). And then, after I’d given the matter some more thought, I realized that I shouldn’t have been wondering about the matter in the first place, and I was made aware once more of my stupidity. The general aesthetic and design sensibilities of the new Last Exile anime is pretty much a straight extension of the style seen in the first series, back in 2003. Imaginative and creative world design is a big part of the mixture that makes for an effective fantasy story, and this is the highlight of both Last Exile series. I imagine the role of a production designer was to provide the basic framework and imagery of the world and the elements inhabiting that world–from clothes to buildings to environments to ships–and once more, Kobayashi exhibits his skill at crafting a beautiful landscape in which the characters move about. It’s just too bad for me that the overall quality of the work (as far as LE: Fam is concerned) doesn’t quite match up to its design brilliance. Without an equally imaginative and talented director holding things together at the top, the resulting anime remains rather insubstantial and lacking.
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